percegaming

  • Home
  • All Games
  • Resume
  • ShortStacked

    ShortStacked

    May 13, 2020
    Design
  • Statistical Analysis of my Magic: The Gathering Cube as of War of The Spark

    January 31, 2020
    Uncategorized
  • Fool’s Errand

    Fool’s Errand

    October 4, 2019
    Design × Programming
  • Magic: The Gathering Cube Articles

    Magic: The Gathering Cube Articles

    October 3, 2019
    Uncategorized
  • HexiDecimal

    HexiDecimal

    October 3, 2019
    Design × Programming
  • Unannounced Government Contract

    Unannounced Government Contract

    July 24, 2019
    Design
  • Tiny Trees Post Mortem

    January 2, 2019
    Uncategorized
  • Tiny Trees Post Mortem: How Math Helped Design a Game

    Tiny Trees Post Mortem: How Math Helped Design a Game

    December 4, 2018
    Essays
  • System Design Analysis – My Magic: The Gathering Cube

    System Design Analysis – My Magic: The Gathering Cube

    December 2, 2018
    Essays
  • Magic: the Gathering Cube

    December 1, 2018
    Uncategorized
Previous Page
1 2 3
Next Page

About

Hello! I’m Michael Perce, a Game Designer with a deep skillset in programming, which gives me the ability to take a game all the way from pitched to shipped.

Contact

michael.perce@gmail.com

Linkedin

Menu

  • Home
  • All Games
  • Resume
  • Subscribe Subscribed
    • percegaming
    • Already have a WordPress.com account? Log in now.
    • percegaming
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar