HexiDecimal is a fast paced action game, which is a new take on hacking, where you eliminate the floating packets of data while avoiding the firewalls looking to take you out! But be careful – you leave a trail of destruction in your wake and can’t move onto those hexes!
HexiDecimal was created as a prototype in March 2020 within a single week as a team of 2 people.
The project explored mixing discretization and continuous structures, both in the game’s movement and actions taken, where the actions and movement are all very discrete, while all enemy movement is completely continuous.
For this prototype, I came up with the original concept, as well as programmed the main player, camera movement, and all of the particle effects.