Abstract:
In order to gain a better understanding of the state of my cube and better learn how to improve various failings of the overall system, I analyzed my cube through comparative power and toughness across various CMCs. This method was selected over rigorous playtesting due to a lack of available play testers as well as reducing the variance in player skill level and preconceived perceptions of the cube.
Because of this analysis, the gameplay created from this designed system leads to an environment that rewarded incremental value and slower game plans, making fast and aggressive strategies far less viable than desired.
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