Fool’s Errand is a card-based dungeon crawler with deckbuilding elements! Explore through multiple dungeons fighting off manical jesters as you continue on a fool’s errand.
This game was created over the course of 4 weeks in April 2020 with a team of 3 people.
For this project, I was both the lead designer of the project, and programmed any aspect of the game that involved the cards.
This prototype was created as an expirement in communication without using any form of text – numbers or letters. I was inspired by traditional playing cards and their design, and made a dungeon crawler with the intention of eventually building in more deck building elements. Additionally, we experimented with discretization, making the game real time rather than turn based as is genre convention for card based games.
This real-time factor made the game interesting and unique, but made the already difficult to understand game even more confusing, where players were getting frustrated.
This project was voted on by a class of 30 to continue development, where we gained another teammate. Over the next three weeks, we focused on refining the core of the game before expanding into new territory, emphasizing usability.
Now the game is at a state where the core gameloop is entertaining, and additional content can now be built out of this core system!
Click here if you would like to see a code sample, and Click here if you would like to play the game for yourself!