I developed a Department of Defense virtual reality experience, experienced by over 230 people in a private setting, including high ranking executives, elected government officials and Air Force personnel.
The game experience was made using Unreal Engine 4 over the course of a week, and I was primarily in charge of programming, maintaining build stability, and usability.
For usability, I designed a method for the players to intuitively understand where they could and could not travel, as the percieved space was much larger than the walkable area.
The virtual reality experience “went beyond [the client’s] objectives… [and] raised the bar for all future design reviews…”
Additionally, the experience allowed the client to “get a meeting with an external organization that they have been trying to meet with for several months with no response.”