This model and animation was created as a final project for a technical rigging class at USC.
I created everything from scratch using Maya 2018. The spine is controlled by a spline IK, and each of the legs are IK with a Pole Vector. Each crystal is an individual object, but the body is a singular mesh.
I chose not not model hands or feet since the crystals grow out of the subject’s bones, and given the density of bones in the hands and feet, would quickly become overgrown with crystals.