Tiny Trees is a competitive tree-building game for 2-4 players where you are a nature spirit trying to become the next Demigod of Trees!
Unlike most board games that lie flat on your table, the trees you grow branch out into the third dimension! Whether you want to relax and creatively grow a tree or focus on the deep-rooted strategy to win, you’ll be creating something you can be proud of from the moment you open the box.
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Tiny Trees has been showcased at 4 conventions including Minefaire Houston, Minefaire LA, USC Games Expo, and Indiecade 2018. Tiny Trees was selected as a Indiecade 2018 Finalist!
Tiny Trees also successfully funded on Kickstarter in July 2018, raising over $8.5K from a goal of $5.8K!
Tiny Trees was originally selected as a final project for USC’s cornerstone Game Design Class, where I spearheaded a three-person team in the creative direciton and iteration of mechanics and gameplay.
The game is designed to make players feel proud of what they have created in the process of the game, which led to the creation of a competitive but not adversarial game system.
I have proctored this game in over 70 playtests throughout development, with a focus on delivering upon our user experience goals and easy understanding of our rules. To see an example of the analysis I performed through playtesting, please click here.