To see or download my resume as a pdf, please click here.
JOB EXPERIENCE AND PROJECTS
Lead Designer, Lead Level Designer — Team Two Kids
August 2019 – May 2020
Shortstacked — Digital Game
- Lead Designer of a 13-person project for USC’s Capstone Advanced Game
Project class, heading a team of 2 additional designers - Designed and implemented levels and mechanics to provide a compelling and
fun experience to players - Created easy-to-read and digestible design documentation
- Communicated design vision to faculty and professors
- Invented the narrative journey of the game
Game Development Intern — MATTERvr, Santa Monica, CA
June 2019 – September 2019
Golden Loft — VR Game
- Designed, programmed, and developed Golden Loft, an educational game for Oculus Rift, Go and GearVR, with over 2,000 lifetime active users
- Ideated and iterated upon every interaction and lesson
- Programmed, implemented, and optimized over 90% of the complete game
- Researched extensively to ensure accuracy and inform creative content
- Created the narrative and wrote the entirety of the voice-over
Non-disclosed Department of Defense Project — VR Experience
- Developed a Department of Defense virtual reality experience, experienced by over 230 people, including elected government officials
- Responsible for legibility and usability of the experience
Lead Designer, Usability Lead, System Designer — Tiny Trees — Tabletop
October 2017 – March 2019
- Spearheaded a 3-person team in the ideation and iteration of mechanics
- Proctored over 70 documented playtests during development
- Balanced mechanics through rigorous mathematical analysis and playtesting
- Communicated with press, reviewers, and Kickstarter backers
Accolades and Convention Showings:
- Successfully funded on Kickstarter, raising $8,542 with a goal of $5,800
- Indiecade 2019 Featured Game
- Indiecade 2018 Festival Finalist
- Showcased at USC Games Expo, Minefaire LA, and Minefaire Houston
Student Assistant — University of Southern California, Los Angeles, CA
August – December 2018 and August 2019 – Present
- Assisting with teaching a class of 20 students for USC’s cornerstone Game Design Workshop class
- Advising students on ideating and balancing their game systems
EDUCATION
University of Southern California, Los Angeles, CA
August 2017 – Present
- Junior pursuing a B.A. in Interactive Entertainment and Game Design
- Anticipated graduation date: May 2021. Current GPA: 3.96 out of 4.0
SKILLS
- Unity
- Maya
- Perforce
- GitHub
- Unreal Engine
- C#
- Java
- C++
- Mandarin
- Spanish
AWARDS
- USC Presidential Scholarship Recipient
- National Merit Scholarship Recipient
- School of Cinematic Arts William Bill Mechanic Academic Scholarship Recipient