To see or download my resume as a pdf, please click here.


Lead Designer and Usability Lead — Tiny Trees — Tabletop Game

October 2017 – Present

  • Spearhead a three-person team in the ideation and iteration of mechanics
  • Proctor over  70 documented playtests
  • Responsible for the balancing of mechanics
  • Ensure consistent communication within the team, as well as communication with press, reviewers, and Kickstarter backers  
  • Responsible for the creation of images for daily social media posts
  • Manage Kickstarter Campaign finances

Accolades and Convention Showings:

  • Indiecade 2018 Festival Finalist
  • Successfully funded on Kickstarter, raising $8,542 with a goal of $5,800
  • Showcased at USC Games Expo, Minefaire LA, and Minefaire Houston

Lead Developer and Programmer — Going Up — Digital Game

April – May 2018

  • Selected as a final project for USC’s Introduction to Digital Game Development class
  • Spearheaded a two-person team in the ideation and iteration of mechanics
  • Designed and tested the levels to ensure functionality
  • Responsible for 80% of the programming in Unity
  • Focused on usability principles to better onboard players through tutorialization


Student Assistant University of Southern California, Los Angeles, CA

August 2018 – Present

  • Recruited to assist a professor run a class of 20 students for USC’s cornerstone Game Design Workshop class
  • Advise the students with the ideation and balancing of their game systems
  • Gained a different perspective on game design, improved overall design skills, and enhanced communication skills

Pool Attendant Aquatica, San Antonio, TX

May – August of 2014-2018

  • Maintained the pool facility and ensured that only members could enter
  • Learned public relations skills and increased attention to detail


University of Southern California, Los Angeles, CA

August 2017 – Present

  • Sophomore pursuing a B.A. in Interactive Entertainment.
  • Anticipated graduation date: May 2021. Current GPA: 4.0 out of 4.0

Sandra Day O’Connor High School, San Antonio, TX

September 2013 – June 2017

  • Graduated Salutatorian from a class of 739. GPA: 4.0 out of 4.0


  • Unity: 1 Year
  • Maya: 1 Year
  • Perforce: 6 Months
  • Java: 4 Years
  • C#: 2 Years
  • C++: 6 Months
  • Basic Spanish: 3 Years
  • Beginner Mandarin: 6 Months


  • 1 of 200 students University wide to receive the USC Presidential Scholarship
  • 1 of 7,500 students Nationwide to receive the National Merit Scholarship
  • Exclusive recipient of the School of Cinematic Arts William Bill Mechanic Academic Scholarship
  • Placed within the Top 3 in over 30 High School competitive Java programming competitions