To see or download my resume as a pdf, please click here.


Game Development Intern MATTERvr, Santa Monica, CA                             

June 2019 – September 2019

Golden Loft — VR Game

  • Designed, programmed, and developed Golden Loft, an educational game for Oculus Rift, Go and GearVR, with over 2,000 lifetime active users
  • Ideated and iterated upon every interaction and lesson
  • Programmed, implemented, and optimized over 90% of the complete game
  • Researched extensively to ensure accuracy and inform creative content
  • Created the narrative and wrote the entirety of the voice-over

Non-disclosed Department of Defense Project — VR Experience

  • Developed a Department of Defense virtual reality experience, experienced by over 230 people, including elected government officials
  • Responsible for legibility and usability of the experience

Student Assistant University of Southern California, Los Angeles, CA

August – December 2018 and August 2019 – Present

  • Assisting with teaching a class of 20 students for USC’s cornerstone Game Design Workshop class
  • Advising students on ideating and balancing their game systems


Lead Designer, Level Design Lead Capstone Project — Digital Game

August 2019 – Present

  • Lead Designer of a 13-person project, heading a team of 2 additional designers
  • Designing levels and mechanics to provide interesting challenges to players
  • Communicating design vision to faculty and professors
  • Creating easy-to-read and digestible design documentation
  • Inventing the narrative journey of the game

Lead Designer, Usability Lead, System DesignerTiny Trees — Tabletop

October 2017 – March 2019

  • Spearheaded a 3-person team in the ideation and iteration of mechanics
  • Proctored over 70 documented playtests during development
  • Balanced mechanics through rigorous mathematical analysis and playtesting
  • Communicated with press, reviewers, and Kickstarter backers  

Accolades and Convention Showings:

  • Successfully funded on Kickstarter, raising $8,542 with a goal of $5,800
  • Indiecade 2019 Featured Game
  • Indiecade 2018 Festival Finalist
  • Showcased at USC Games Expo, Minefaire LA, and Minefaire Houston


University of Southern California, Los Angeles, CA 

August 2017 – Present

  • Junior pursuing a B.A. in Interactive Entertainment and Game Design
  • Anticipated graduation date: May 2021. Current GPA: 3.96 out of 4.0


  • Unity: Advanced
  • Maya: Proficient
  • Perforce: Basic
  • GitHub: Basic
  • Unreal Engine: Basic
  • C# Advanced
  • Java: Advanced
  • C++: Basic
  • Mandarin: Basic
  • Spanish: Basic


  • USC Presidential Scholarship Recipient
  • National Merit Scholarship Recipient
  • School of Cinematic Arts William Bill Mechanic Academic Scholarship Recipient