Role: Game Director
Summary: A tabletop board game where the trees you grow branch out of your table and into the 3rd dimension, successfully funded on Kickstarter
Responsibilities: Game Design, Systems Design

  • Successfully funded on Kickstarter, raising almost 150% of the goal
  • Created and designed the rule booklet, iterating over layout and rules
  • Ran over 70 playtests to improve on rule layout and first time user experience
  • Communicated with kickstarter backers and media regarding content updates
  • Indiecade 2019 Featured Game, 2018 Festival Finalist

Tiny Trees is a competitive tree-building game for 2-4 players where you are a nature spirit trying to become the next Demigod of Trees!

Unlike most board games that lie flat on your table, the trees you grow branch out into the third dimension! Whether you want to relax and creatively grow a tree or focus on the deep-rooted strategy to win, you’ll be creating something you can be proud of from the moment you open the box.

Tiny Trees has been showcased at 4 conventions including Minefaire Houston, Minefaire LA, USC Games Expo, and Indiecade 2018. Tiny Trees was selected as a Indiecade 2018 Finalist!

Tiny Trees was originally selected as a final project for USC’s cornerstone Game Design Class, where I spearheaded a three-person team in the creative direciton and iteration of mechanics and gameplay.

The game is designed to make players feel proud of what they have created in the process of the game, which led to the creation of a competitive but not adversarial game system.

One response to “Tiny Trees”

  1. TreeFall – percegaming Avatar

    […] TreeFall would go on to become Tiny Trees. […]

    Like

Leave a comment