Going Up is a single player puzzle platformer for the PC where you are a slime trying to escape a steampunk factory!
Gravity is all out of sorts in this factory though, so whenever you let go of a surface, you fall to what you concieve is “up”. However, there is no true up. Will you be able to escape the factory or will you get disoriented and never find your way out?
This game was selected to be developed as a final project in the University of Southern California’s Introduction to Game Development class.
I spearheaded a two-person team in the ideation and iteration of core mechanics and level design. The levels are designed to create interesting puzzles through a simple set of mechanics. As part of this level design, I also tested the levels to ensure functionality and that they were challanging the player.
I was responsible for over 80% of the programming within Unity. As part of the project, I designed the stages with usability tutorialization principles to make teaching learning the game’s mechanics fun and engaging while also being educational.
In addition, I created a press kit for this game, which you can see at goingupgame.github.io. The final level of the game has a large jump in difficulty, since it was intended to showcase the complexity possible with the game’s simple set of mechanics.