As a steampunk enthusiast, I was determined to create a game where the mechanics themselves felt steampunk and the game was distinctive, not just a skin applied to another genre of game. My solution to this dilemma is Gear’s Restoration, a puzzle game which is focused around how gears actually interact in the real world. While I currently only have 10 puzzles, the mechanics are deep enough to easily generate a hundred more.
The first version of the game concept was created out of a hotel notepad, and has undergone playtesting and multiple iterations and revisions to get to the paper product where it currently stands. Once I master Unity, I plan to create a digital prototype. If you want to see a sample playtest questionnaire, please click here. These questions came from Tracy Fullerton’s Game Design Workshop book.
If you wish to see the solutions, please click here.